Saturday, 15 March 2014

Week 8 - Alpha Deadline

Week 8 marked the Alpha landmark in the module, this meant all assets had to be in place in the scene and to be all textured to an extent. Also a new cinematic pass should be created improving upon the last on we presented in week 3. My deadline for getting all the assets done was week 6 and I achieved that, however like wrote in my last blog post I did spend a lot of the time last week reworking the UV mapping on all the assets and having to start all over again with the textures. The whole process of going over the UV mapping had to be done and I'm glad to have sorted it out even if it put me a week behind from texturing but this has aloud me to improve the textures. When showing my work to Jon the textures being very basic to the point that they are just one colour in some areas. I do need to move on with the textures quickly. Comments on my last cinematic were that it was really short. In my newer version the cinematic lasts around 55 seconds. However the feedback covered on Monday recommended me that I should cover a high up perspective instead of just giving the audience a rats point of view. I also need to work on the camera movement as my camera angles and the movement looked like the camera was drunk.

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