With 1 week till Alpha started to begin finalising Assets and mock textures for the deadline. By the end of week 6 I had finished all the assets I needed for the scene and I had also pretty much finished all the key UV sets for all the assets too. I did want to go over them again as some bigger assets were sharing space with a lot of assets and some smaller assets had a whole UV set just to themselves. This I am changing to the point where all the big assets like the KFC box and happy meal box now have a separate UV set. Also by the end of week 6 I did apply basic colour textures to all the assets, however for the alpha deadline I do want increase the detail with the textures too. Here's how the scene is looking so far.
Figure. 1. UDK Scene Screen Shot
Figure. 2. UDK Scene Screen Shot
For Alpha I will also need an updated version of my cinematic to present. I did find a website from a past lecturer from CGMA Dave Wilson. I have never had to render a cinematic in UDK before and this webpage contains step by step videos on the process.
http://ubudave.weebly.com/udk-creating-a-video-sequence.html.
For the last cinematic pass I used the camera system in Maya, this was because the block out I presented was all done in Maya. Working on the camera set up in UDK I'm finding it a lot more complicated than the camera system in Maya. In the end I did figure out how to use the camera tools, however I have struggled trying to render the scene out. Instead I played the camera animation in my view port and I used Fraps to record the footage. I don't intend to use fraps for the final cinematic. I took notes from my last presentation about my first cinematic. I was told it was short and it needed to be in the length of 1 minute to a minute and a half. My cinematic now fits that time bracket and I've still kept the rat point of view with the camera angles.
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