Saturday, 26 April 2014

Week 14 - Video Presentation

In this blog post I've uploaded the final video presentation for Advanced 3D.

Video. 1. Advanced 3D Final Video Presentation

Friday, 25 April 2014

Week 14 - The Final Cinematic

Finally the cinematic pass for my environment in Advanced 3D is complete. I took notes from previous cinematic feedback like at Alpha when I was given notes to take the camera to higher angles rather than have the whole cinematic at a rats eye view. Here's the final Cinematic.

Video. 1. Final Cinematic

Tuesday, 22 April 2014

Week 14 - Final Week

This week I've been going over a few textures in the environment. Below are a few screen shots of the environment in it's current state. I feel not much will change now probably make minor changes before calling final and rendering out the cinematic.

Figure. 1. Screen Shot of Environment 

 Figure. 2. Screen Shot of Environment 

Figure. 3. Screen Shot of Environment

I'm really happy with the progress that has been made with the environment and I'm proud of the the almost final product. I think I have paid homage and close respect to the original concept piece I chose at the beginning of the project.

Figure Reference

Figure. 1. Screen Shot of Environment 

Figure. 2. Screen Shot of Environment 

Figure. 3. Screen Shot of Environment 

Sunday, 20 April 2014

Week 13

With independent studies out the way, all focus is now on getting all the textures finished and have the scene done. A lot of work has been done this week with all the figures below showing the work done this week.

 Figure. 1. Jpeg of Bar Sign Texture

 Figure. 2. Jpeg of Ceiling Texture

 Figure. 3. Jpeg of A Picture Frame Variation Texture

Figure. 4. Jpeg of A Picture Frame Variation Texture

Textures that I was struggling with last week like the wooden floor texture and the brick texture were finally getting to a stage I was happy with. Once all these textures were imported into UDK and applied to the assets the scene was finally starting to take shape and look a lot like the concept art I choose from the start of the module. Adding bump maps to my hand painted textures added the extra pop of depth to the environment that was needed.  

Figure Reference

 Figure. 1. Jpeg of Bar Sign Texture

 Figure. 2. Jpeg of Ceiling Texture

Figure. 3. Jpeg of A Picture Frame Variation Texture

Figure. 4. Jpeg of A Picture Frame Variation Texture

Friday, 11 April 2014

Week 12

Less work was done for this project again than expected due to other workload with modules like independent studies. I did work on the wooden floor texture and practice getting the right look. After several attempts made I still wasn't happy with the results I was getting due to the texture not looking up to scratch. This will need more work over the coming weeks as this texture and the brick texture are the most repeated textures in the whole scene compared to all the other assets.

 Figure. 1. Jpeg of Wall Texture

Figure. 2. Jpeg of Floor Texture


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Update

I did start work on the texture for the tourist shop asset. Here in the figure below you can see I've added postal stamps covering any space left.

Figure. 3. Jpeg of Tourist Building Texture

Figure Reference

Figure. 1. Jpeg of Wall Texture

Figure. 2. Jpeg of Floor Texture

Figure. 3. Jpeg of Tourist Building Texture


Sunday, 6 April 2014

Week 11

Progress this week lacked commitment due to dissertation work being done instead. This meant that the textures were going to be delayed in my plan for the module.